Tutorial

Master the solo run

This Phase 10 inspired solo mode focuses on executing each phase goal cleanly and quickly. Everything below is tailored for the English-only, Tailwind-driven SvelteKit experience.

Deck & setup

  • The deck contains two copies of numbers 1–12 for each color (red, blue, green, yellow), eight wilds, and four skips.
  • Draw ten cards to form your starting hand. The next card flips face up to start the discard pile.
  • Each round (phase) reshuffles from a deterministic seed so daily runs can be shared.

Turn structure

  1. Draw one card from the deck (D) or take the top discard.
  2. Optionally assemble melds that satisfy the current phase goal using the Meld Builder panel.
  3. Discard exactly one card (X) to end your turn.
  4. If you have met the goal and emptied your hand, the phase clears and a split is recorded automatically.

Wilds & skips

Wilds can stand in for any number or color. Skips cannot be melded and must be discarded. When building runs, wilds automatically bridge gaps.

Phase goals

Classic mode includes the ten goals below. Easy and hard variants adjust set sizes and run lengths.

  • Two sets of three
  • Set of three & run of four
  • Set of four & run of four
  • Run of seven
  • Run of eight
  • Run of nine
  • Two sets of four
  • Seven of one color
  • Set of five & set of two
  • Set of five & set of three

Keyboard & accessibility

  • Use D to draw, X to discard, and Esc to clear selections.
  • Cards feature high-contrast gradients and thick rings on selection for colorblind safety.
  • Focus states are preserved for keyboard users; Tab through draw, discard, and phase controls.

Tips for faster runs

  • Lock in melds as soon as you have the requirements; the timer does not pause.
  • Track potential discards before drawing so you can exit the turn immediately after laying down.
  • Revisit the results page to compare splits and identify slow phases.